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Interview

Peter Molyneux on next projects and 'democratizing game design'

Peter Molyneux

 
The Molyneux Experiment

Guild Wars 2 & more: Interview with ArenaNet's founders

Guild Wars

 
Masters of Guild Wars

Ray Muzyka & Greg Zeschuk on Mass Effect

Just six weeks after their plan to sell BioWare to EA for around 860 Million Dollars was announced, Doctors Ray Muzyka and Greg Zeschuk have another reason to be happy: Their epic space opera Mass Effect was finally released and greeted by enthusiastic reviews and good sold numbers. We asked them a couple of questions.

Richard Garriott on Tabula Rasa and Ultima

Richard Garriott aka Lord British of Ultima fame is one of the most accomplished veterans in computer gaming history. Now he is also known as General British -- his brand-new Tabula Rasa is a Science-Fiction MMO.

Tyler Thompson on Hellgate: London

"The AI isn’t meant to beat you at Chess" [PICTURE]

Tyler Thompson is the Technical Director for Hellgate: London. Like many employees of Bill Roper’s Flagship Studios, he was working on the Diablo series at Blizzard. We’ve talked to him about the AI of Hellgate, about the storyline and why you can’t switch to 1st person view with some characters.

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Patrice Desilets on Assassin's Creed & Jade Raymond

"Jade is part of a team!" Jade Raymond and Patrice Desilets

The Canadian Patrice Desilets was one of the first employees of Ubisoft Montreal in 1998, created games like Rainbow Six 3 and holds the Game Developers Choice Award for his Game Design in Prince of Persia: Sands of Time. As Creative Director of Assassin’s Creed, he has more impact on the actual game design than Producer Jade Raymond – but she is getting most of the credit. Patrice told us: "People come to me for the real answers! I'm talking about game design, not the PR bullshit!"

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Pete Hines on Fallout 3

[Pete Hines] Fallout 1 and 2, spiritual successors to the legendary post-nuclear RPG Wasteland, have long turned into legends themselves. In 2008, Bethesda Softworks (Oblivion) plans to release part 3 – which will feature first person perspective and action fights, but could still be true to the old Fallout feeling. GamersGlobal talked to Bethesda frontman Pete Hines about skills, story and the combat system.

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Joe McDonagh on Bioshock (PC)

[Joe McDonagh] more...

Everyone knows Irrational Games’ lead designer Ken Levine, who’s been heading the Xbox 360 version of Bioshock. Few people know Joe McDonagh yet, who is senior designer on the PC version. With Irrational Games Australia, he has applied many changes to the PC version. Jörg Langer talked to Joe in Munich after playing the nearly finished game.

Warren Spector on male power fantasies

[Warren Spector] more...

He is one of the gaming industry’s Living Legends: Warren Spector started his career 24 years ago as editor for board games publisher Steve Jackson Games. Warren Spector has created classics like Ultima Underworld, System Shock or Deus Ex. He worked for für Origin, Looking Glass and Eidos’s Ion Storm. In 2005, he founded Austin based Junction Point Studios. We talked to Warren before it became clear that Junction Point has been acquired by Disney Interactive Studios.