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David Sirlin

How Street Fighter IV Could Rescue Its Genre

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Germany — 

Back in the times of the first Street and Virtua Fighters the beat ‘em up genre was immensely popular, but the last one-and-a-half decades showed a constant decline of the expiring star of videogames. Even though plenty of new game genres forced their way onto the market and into the homes of players, fighting games are partly responsible for their fall. In the end, they simply became too complicated and time-consuming for beginners. more...

1080p Fighter SSF2T HD Remix Upscales Character Art

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Germany — 

No sooner was Super Street Fighter II Turbo HD Remix released on XBL and PSN, some players already noticed unusual artifacts in the character sprites. Capcom’s reincarnation of the famous 2D fighter comes with full HD 1080p support. The backgrounds of the fighting arenas are crisp -- however, the character sprites are not. Sign for some serious HD upscaling? more...

Capcom denies Street Fighter lead designer to use their license

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Germany — 

For over three years David Sirlin, currently lead designer and balancer of Street Fighter HD Remix for the Xbox 360, had been working on Yomi, a card game based on the ability to mind-read the opponent (Japanese: yomi). With characters, and moves directly taken from Street Fighter Sirlin's card game could have easily surpassed the obvious limits of its videogame-y counterpart by allowing any kind of player to take up Street Fighter as an easy-to-learn but yet hard-to-master card game. more...

Xbox 360: SFII Turbo HDR Beta gets huge patch

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Germany — 

Capcom released and already extended the beta of Super Street Fighter II Turbo HD Remix (abbreviated SFIITHDR) for the Xbox 360 a while ago. Now, they released a patch for the current beta. This patch didn't only fix broken gameplay elements (you could do more than 3 dragon punches in a row with Ken), but it also introduced a new netcode that improves the overall online experience in laggy situations immensely. more...