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Assassin's CreedAssassin's Creed: Director's Cut Available for the PCUbisoft's game Assassin's Creed: Director's Cut is now in stores in North America for the PC. The game is very similar to the version of the game released for the Xbox 360 and PlayStation 3, in which a bartender in the year 2012 is transported back to the third crusade to relive events in the life of his ancestor, Altair. more...
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2 points
Assassin's Creed for PC gets very good ratings - not always though
Last updated on April 9, 2008 - 18:22.
Many PC users have been waiting for it, now it will be availible soon. But it seems that not everybody thinks that Assassin's Creed is the great game everybody was expecting, good yes, but not great. more...
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Last updated on April 9, 2008 - 18:22
2 points
Behold: Assassin's Creed to Require 2GB RAM & DualCore CPU?
Last updated on January 23, 2008 - 13:16.
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Last updated on January 23, 2008 - 13:16
24 points
Assassin's Creed: Bugs in PS3 Version (with Videos)
Last updated on November 26, 2007 - 20:49.
In our interview some weeks before the release, the Creative Director for Assassin's Creed, Patrice Desilets mentioned that they had problems with the memory organization of the PS3 version. more...
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Last updated on November 26, 2007 - 20:49
56 points
Commentary: Assassin's Creed Already Legendary
Last updated on November 26, 2007 - 10:51.
Despite the controversial reviews there are 3 good reasons why Ubisoft Montreal's newest AAA-title (whose producer is our lovely Ms. Raymond), Assassin's Creed, already gained the status of a legendary game. Here is why: more...
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Last updated on November 26, 2007 - 10:51
48 points
Patrice Desilets talks about Assassin's Creed – and Jade
Last updated on October 9, 2007 - 23:55.
Of course, we've also asked Creative Director Patrice Desilets about Assassin's Creed, but what he told us about Producer Jade Raymond was at least as interesting: "She is a beautiful girl [...] But people come to me when they want the real answers!" more...
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Last updated on October 9, 2007 - 23:55
-8 points
Patrice Desilets on Assassin's Creed & Jade Raymond"Jade is part of a team!"
The Canadian Patrice Desilets was one of the first employees of
Ubisoft Montreal in 1998, created games like Rainbow Six 3 and holds the Game
Developers Choice Award for his Game Design in Prince of Persia: Sands of Time.
As Creative Director of Assassin’s Creed, he has more impact on the actual game
design than Producer Jade Raymond – but she is getting most of the credit.
Patrice told us: "People come to me for the real answers! I'm talking about game
design, not the PR bullshit!"
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