Insert coin to Log in

Interview with Spore's Executive Producer Lucy Bradshaw

Lucy Bradshaw

 
Spore: The Sandbox Game

On a preview event for Spore a while ago, we had the chance to interview Lucy Bradshaw, the Executive Producer of Spore. In the interview, Lucy shares her thoughts on what she likes best in the game, and explains the team's plans for community functions. Like Sims 2, she says, what comes in the Spore box will be there to be expanded upon by the players.

Update: Read our September 2008 review on Spore!

GamersGlobal: Lucy, could you tell me how you got to working on Sims 2 and Spore?

Lucy Bradshaw: I’ve worked for EA for quite some time, ranging all the way from Roadrash and Madden up to the point where EA acquired Maxis. It’s kind of my dream job, Sim City was the first game I played all night long, and I ended up liking all the god games. I was fortunate enough to sign on as the Executive Producer of Sim City 3000. I worked on Sim City 4, I worked on the Sims franchise, running the studio at a certain point. Where we took that franchise was possibly a little bit more organic than we’re doing with Sims 2. I built the team and worked on Sims 2. And once we released that game I came to the offices where we had a very small team working with Will Wright on what was the very beginning of Spore at that time.

GamersGlobal: So the add-ons for Sims 2, the Sims Episodes and so on were not produced under your jurisdiction.

Lucy Bradshaw: I moved on once we shipped Sims 2. It’s kind of interesting and fresh to see where the Sims 2 team takes the series, how they tap into some of the functionality we built into the system. Ultimately, they’re trying to introduce it to new audiences. I’m really happy to see them use the object technology. Spore is on its first iteration, hopefully we’ll be able to expand upon it in some ways.

GamersGlobal: You obviously would be okay if Spore 2 would turn into a multi-billion dollar venture like Sims 2, which even has its own business unit at EA?

Lucy Bradshaw: My hope is that it will be as popular as Sims 2. Once you’ve finished a technology, you definitely want to take advantage of it. It took a long time to put it all together!

GamersGlobal: But wouldn’t Spore be much more suited for episodical content than for traditional add-ons?

Lucy Bradshaw: I do think that we’ve built something which we can build upon. In which ways – we’ll have to look into that. The procedural animation would have been considered R&D before we got to this. It’s such an investment!

GamersGlobal: Please walk me through the five stages of the game.

Spore is your personal Universe

Lucy Bradshaw: Spore is your personal Universe. You do have your own galaxy in which you can play. You can start in Cell stage as this little micro organism riding a meteor down to earth, where you land in this primordial pool where you just have to survive and evolve – which you can do in various ways. Next is the Creature stage, where you’re going over the physical evolution of your creature. Your achievements in the world allow you to go into the creature editor and chose new parts for your creature. Each part gives you new capabilities. Will you be an aggressive creature or a social creature?

Lucy Bradshaw
This screenshot from Tribal Stage shows your villagers interacting with a visitor (or prisoner?).

S. Pore (not verified)
0 EXP -
May 17, 2008 - 09:15 #

Good read. I like what she says about supporting the community; and it makes sens for EA, too: Sims would just be one game amongst countless others if the players couldn't change so much of it.

Player (not verified)
0 EXP -
May 17, 2008 - 18:43 #

Excellent interview, thank you very much. To be honest, I didn't know about Lucy Bradshaw before, but she obviously has an important role, and tells many interesting details about the game.

Player (not verified)
0 EXP -
May 19, 2008 - 01:15 #

The pictures are old, but the interview is good. I mean the screenshots.

Jörg
5433 EXP -
May 20, 2008 - 14:31 #

No wonder, they are from the official screenshots for online media. The photos of Lucy Bradshaw were taken by me, except for the last one (EA photo).

Player (not verified)
0 EXP -
May 20, 2008 - 10:55 #

She's hot i like her. - No, I really do think that is importan to say, i just don't know why yet ...

Osnail (not verified)
0 EXP -
May 25, 2008 - 18:26 #

I say a big Congrats to EA, Will and the rest of the team. We wanted innovative, I think we're going to get it! Thank you Jorg for a great interview, it's nice to hear from other members of Will's team... Can we have some more...??? Come on the Creature Creator! I can't wait!!!

Jörg
5433 EXP -
May 27, 2008 - 22:22 #

Thank you. I can't wait to play the game myself (I mean, for real and not only for a couple of minutes at a presentation). I hope to see it in near-finished form at E3 in July...

fat kid (not verified)
0 EXP -
May 25, 2008 - 18:47 #

This game sucks!

Player (not verified)
0 EXP -
May 26, 2008 - 19:39 #

wrong, you suck.

Sam (not verified)
0 EXP -
June 19, 2008 - 23:34 #

I downloaded the demo, and it wasn't that fun. There were absolutely no strategic decisions, the "procedural" animation felt very canned, and the whole feel was childish at best. Now, I'm not arguing that all people will not enjoy spore, some people may enjoy slapping a few random body parts onto a potato and watching it dance. But I never found Mr. Potato Head to be that exciting in the first place.

Jörg
5433 EXP -
June 24, 2008 - 23:07 #

Sam, don't forget that in the finished Game, you will be unable to just add any body parts you like, you have to (1) find them first and (2) have enough DNA points, so that makes the design process strategic, after all. You are right, I think, in that the actual placement of, let's say a horn, is not affecting gameplay, but only the optical nerves of other players... And, I agree with you that the editor in itself is not that much fun -- I wouldn't pay money for it.

张家界旅游 (not verified)
0 EXP -
August 18, 2008 - 09:24 #

A road of a thousand miles begins with one step.

0 EXP -
November 11, 2008 - 17:43 #

Is the plant life user-generated? I've seen a number of bizarre and alien plants. How does the plant life work and what's the relationship between the creatures and plants?

muscle forum (not verified)
0 EXP -
March 29, 2009 - 21:18 #

I downloaded the demo, and I didn't think it was that great. I agree with some of the other commenters.

San Diego Roofer (not verified)
0 EXP -
December 29, 2009 - 09:00 #

Spore is on its first iteration, hopefully we’ll be able to expand upon it in some ways.