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SpecialInterview with Peter Molyneux With Fable 2 approaching its release, presumably at the end of this summer, we were interested in what comes next from Peter Molyneux. We met with him in his hotel suite in San Francisco and learned about two unannounced projects, why publishers don't like VIP designers and what he thinks about 'democratizing game design'. Are stars still needed in today's gaming scene? Read Molyneux' answers in our 3-page-interview! |
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