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Mass Effect & Spore: Piracy Preventing Measures

Mass Effect & Spore: Piracy Preventing Measures

Germany — 

Many gamers out there were not really pleased last year by the fact that they were only allowed to activate their copy of "Bioshock" on the PC three times before having to contact the support to reactivate it, all thanks to the implemented SecuROM online activation system which was designed to prevent privacy. A big issue nowadays, which made Crytek announce very recently that they would stop developing PC-only games and which also 'caused Iron Lore Entertainment to shut down. And since a long time the following question is up: Will security measures like SecuROM really help or will they actually be more threatening to the popularity of the games than they could ever be to the issue of piracy?

We are probably about to find out very soon, because the security measures will now apparently even go further. In the upcoming pc-version of XBox360 smash-hit "Mass Effect", for example, the SecuROM-system will be implemented again, but its

[...] security goes one step further [...] by dialing in every five to ten days to double check that your current CD Key and computer info matches the data that was submitted when you first activated the game.

Derek French from developer Bioware confirms that the same system will also take effect with upcoming sandbox-game "Spore" in the community forum:

Yes, EA is ready for us and getting ready for Spore, which will use the same system. [...] For clarity, though, an internet connection is not required to install, just to activate the first time, and every 10 days after. You can be completely connectionless for 9 days and encounter no problems playing Mass Effect. And you don't need the disk in the drive to play.

What do you global gamers think about that? I mean: The internet access should not be the big problem. Everyone with a pc decent enough to run "Mass Effect" or "Spore" on it will have internet access anyway. But still: I always bought my games legally, and having to encounter such security measures kind of makes me feel like the publishers and developers say: "Hey, I know you just spent several bucks on our game, but: that still doesn't mean that we trust you." I will most probably still buy the games, but it's the same awkward feeling I get when I buy a DVD and have to watch an "anti-piracy"-spot at the beginning which I can't even skip.

Is "customer-friendly" simply not an option anymore in the move against piracy?

Starkiller
1435 EXP -
May 7, 2008 - 13:25 #

That's a very good question, I personally believe that all these attempts of copy-protection are futile, every piece of code that can be written, can also be removed, and the better you try to hide, encrypt and obfuscate the code, the more hackers will rise to the challenge.
What it really does is anger all the buyers that don't use the cracked version.

Ok, that's the one side of the argument, the other is that most of the uproar is just hot air, the article states that you could activate Bioshock 3 times, but I believe it was 5 times, and it's really a non-issue, I installed the game and deinstalled it about 6-8 Weeks later, it's a single player game, once you are through, you're done anyway. there is no need to reinstall it every few month on a completely new computer. (People who have to reinstall their Windows 5 times in the short time they need to play through Bioshock have bigger problems anyway).

And as Knurrunkulus said, the number of Gaming-PCs which aren't online is negligible.

My personal point of view is this: I don't like it, I don't like anything that is cutting into my personal freedom, but at the same time I have to acknowledge that Piracy is the biggest reason for the PC slowly dying as a gaming-platform, so if clicking on a connect button would save my favorite platform I would be all for it, but as I stated in the first sentence, it's a futile attempt, because the PC is an open system.

bolle
1969 EXP -
May 7, 2008 - 14:26 #

I don't think that piracy is the biggest threat to computer games, because there has always been piracy, and computer games have become more and more.

I buy most games I play, these are the games which I want to play more than once, Civ 4 for example, or for multiplayer like WOW. For short singleplayer stuff, I have found a third solution. Game Rental Stores. I don't know if this is usual in the US, but in Germany you can lend games for a few Euros a day. And if I need such games, I just get them for a weekend, and play them, and give them back.
I don't know how the "Install only 5 Times" policy of Bioshock works with these rental shops, though.

Of course you could copy these games as well, but after a week, they just take a lot of space on your hard drive, so what's the point?

Starkiller
1435 EXP -
May 7, 2008 - 17:30 #

"I don't think that piracy is the biggest threat to computer games, because there has always been piracy, and computer games have become more and more."

I see your logic, but keep in mind that back in the days you could develop a good C64 title in a few good coding weeks all on your own, or even a game like the first Simon the sorcerer was developed by only one person.

But nowadays it takes 10-100 Million Dollars to develop a AAA-title like Assassins Creed, Starcraft 2, GTAIV and so on, so it's very different.

With a C64 Game it didn't really matter if 100.000 people just copied your game, if only 1000 people bought it, you made some good cash, if something similar happens today, companies loose their funding for a next title, or switch as so many other developers to consoles, where piracy is not as big an issue.

Player (not verified)
0 EXP -
May 7, 2008 - 14:43 #

stupid, crackers will do their thing anymway, so this mess will drive just more people towards black copies

bolle
1969 EXP -
May 7, 2008 - 14:59 #

why more? More effort, less people, I would say.

laZee
45 EXP -
May 7, 2008 - 15:47 #

In short: Every protection has been disabled so far. I'm no cracker, but i guess the crackers only need to patch away this functionality and thats it. Or even easier: routing the request not into the net, but on the local machine.

I think u cannot secure singleplayergames if they should be offline playable. The only working system is having an account (like in MP games) which enables necessary functions.

I guess the developers should try to implement addicting features, which are only available for account-users (like scores in Audiosurf - this game is so much more fun when ur able to compete against global hiscores), so buying is the only option to get the full value.

Leonard McCoy
2164 EXP -
May 8, 2008 - 14:36 #

Actually it wasn't the copy-protection SecuRom to blame when Bioshock launched. Take2 simply didn't except such a popularity of their title on the PC, so that servers were simply overloaded with users trying to register the genuity of their copy.

As well, it is really true that every form of copy protection can be broken - it's only a matter of time and money.

blksheep (not verified)
0 EXP -
May 27, 2008 - 22:53 #

Of course the protection will be cracked... it's almost hylarious that customers, people who paid actual money for the game will be the only ones that suffer from the protection issues. The single most effective way to ensure the blooming of computer gaming is making better and better games, which people will buy even just to keep the respective company alive. I would be ashamed to launch such games as I have seen being released nowadays... of course no one wants to buy a game of poor quality, so piracy is one way to keep the dice from rolling... Did I invest my money in some bugged, lame game that's been launched just to make a quick buck or did I actually buy a good, playable product? The odds aren't in our favour nowadays.
One fine example of good marketing is Stardock, which has no protection whatsoever on their games and they still sell. What's the answer to their succes? They keep a close relationship with their fans, and make fine games. People tend to buy when they are treated friendlier and with respect. Not when they're clogged with protection after protection, online checks, etc. That's what the publishers must understand

Starkiller
1435 EXP -
May 28, 2008 - 07:27 #

I tent to agree with you, there are those gamers who you could win over by treating them with more respect, but the cold hard fact is, there are much more people out there that will get a game via piracy, no matter what you do and how nice you treat them.

By the way, the copy-protection for Bioshock was considered a success, sure every protection will get cracked eventually, but it wasn't cracked for the first two weeks, which helped the game immensely, because a lot of people actually bought the game because they didn't want to wait.

Player (not verified)
0 EXP -
June 19, 2008 - 01:59 #

I was going to buy Spore for sure, but after hearing this news, it sounds like I better skip.

I don't think I can morally purchase this game anymore.

I still want to play this game, but I can't condone these distasteful tactics.

Plus its extremely impractical.

Its a shame, these companies are pushing consumers to piracy.

Starkiller
1435 EXP -
June 20, 2008 - 13:10 #

these companies are pushing consumers to piracy.

I completely disagree, I had a similar argument today about the online activation for Alone in the dark. The thing is, nobody needs to be pushed into piracy to begin with, it's easy, it's free and the risk is low.
Buying something on the other hand takes time, money and effort.

It's really simple, if you sell 100.000 copies of your game, but have 2 million people playing it, then you have a problem and you need to protect your product. If you can think of any unbreakable non-invasive copy-protection, that's great, you're going to make millions.

So, what is so distasteful of these tactics? Hell, I don't like it either, but due to piracy every developer is moving to consoles and my favorite Platform is slowly dying. So if this is what it takes to make games profitable for the PC, I'm all for it.

Sure, there will be a crack for it very soon, but the system is not there to protect the game forever, just for the first 2-3 weeks. It did work for Bioshock, and today they removed the needed activation for Bioshock with a patch.

Player (not verified)
0 EXP -
June 24, 2008 - 00:38 #

'Most Gaming PC's will have internet, and we only need to be online every nine days anyway, so it's no big deal?'
WTF???
I had a gaming PC for three years that I kept offline, simply because I didn't want to play multiplayer games, and it lowered my chances of getting infected with viruses, trojans and other such things. Having to put that computer online every 9 days is not 'no big deal', it's a HUGE deal. What if I forgot? Or didn't pay attention to the date? What will it do to my system?

Even then, it's not the inconvenience, it's the insult. "Ok, so you BOUGHT a copy, and you installed this copy on your computer, registered with us, and played. But it's been 10 days, so you might have...." What? Installed a second copy on the computer? What could I do AFTER installing a legit copy that would then delegitimize it? This sounds to me like something rotten. I can think of plenty of other programs that report back periodically to their sources. They're called VIRUSES, and likewise, this SecuROM is a disease that needs to be rooted out. But not a computer disease, this is a mental disease, one that infests the EA's brains. It's called paranoia.

I admit that I've DL'd copies of games, usually to test whether they're worth buying. But there's lots of ways to get around that. Provide easy and USEFUL demos. By useful, I mean: make it actually similar to the overall experience. Too many demos put all the best parts in the demo, and the rest is like slogging through crap. I don't want to play a game that I've been lied to about. Or better yet, assure me of QUALITY. Make sure that you don't sell crappy games. If I knew that every game I opened would be a good game, I'd buy every game I could. Most, however, are crap, and I refuse to spend $40-50 for boring, recycled, or (worst of all) BROKEN crap.
Or, if they MUST use the online checkup, at least do it like Steam. Sure, Steam works better when you're online, but it doesn't require it. And they make it USEFUL and CONVENIENT to be online. I can auto-patch my games, check out demos and mods easily and conveniently, and even chat with friends while playing. Does SecureROM offer any of these options? No.
And yet, people flock to Steam. I'm certainly not alone in my love of it. But why? Because they treat us with respect and dignity. They realize that the people who DO use it, aren't the criminals and shouldn't be treated as such. I don't mind some sort of anti-piracy means, whether it be CD-Keys, or whatnot, but checking in every 10 days is disgusting. That's like having a cop come in once a week with a search warrant, just to make sure you don't have anything illegal.
I want to play Spore SO BAD. But I will NOT play it, if it's got SecuROM on it.

Starkiller
1435 EXP -
June 24, 2008 - 10:24 #

Wait a second....isn't that rather inconsistent?
First you make Securom out to be the root of all evil in the world and after that you express your love for Steam, the biggest Spyware of them all?

Because they have useful features it's suddenly okay to be spyed on?

It's great that you took so much time out of your day to express your feelings, but I just can't agree with your opinion, which seems to be that every form of copy-protection or violation of your privacy is okay as long as they don't hassle you or make it convenient for you.