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Lord of the Rings Online Gets 13th Book and Lifetime Subscription PlanLord of the Rings Online Gets 13th Book and Lifetime Subscription Plan
Last updated on April 28, 2008 - 09:21.
Turbine has launched the latest major content expansion for its massively multiplayer online game Lord of the Rings Online: Shadows of Angmar and reintroduced its lifetime subscription plan. Book 13: Doom of the Last-King is the latest major content update for the game and adds considerable content to Lord of the Rings Online: Shadows of Angmar. The new content adds a new region, Forochel, that is so cold that players can take damage if they can't find the shelter of a campfire. Dwelling in Forochel are the Lossoth, a group of hostile tribes that will grant players many rewards if players aid the Lossoth by slaying their ancestral foes, the wolf-loving barbarians known as the Guaredain. The land of Forochel may even harbor the ring Narchuil. In addition to more than 100 new quests, Book 13 adds hobbies (the first available hobby is fishing) and introduces a new class for Monster Players. Now players who want to control monsters can try out a healing class called the "Defiler." Turbine is also reintroducing its "Lifetime Subscription Plan." For $199, players become permanent subscribers and never again have to pay a monthly fee.
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Last updated on April 28, 2008 - 09:21
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Have they a way to control people who sell their lifetime account to other people after giving up the game?
Presumably, that would be a violation of the Terms of Service, so if they figured it out, they would probably terminate the account. But I'm just guessing.
I can't see how you should legally prevent people from selling their single private accounts when they want to stop playing. Legally you can buy or sell basically everything that is worth money. Provided the seller - of course - doesn't play any more: where's the problem? To prevent abuse of this transfer possibility they could still say you can't change an account's e-mail or credit card number more than twice a year or whatever.
You can buy and sell everything freely? Really?
Where have you been the last 10 Years? DRM took care of that. Try selling your music you bought on iTunes, or just as an experiment, go to your local cinema, buy 100 tickets for a current flick and try to sell them infront of the cinema. I bet you're in legal trouble very soon.
Also, with a lot of products these days, you purchase the right to use something and not the product itself.
And, does still somebody remember the hassle about Half-life 2 where accounts were permanently bound to a serial number and you couldn't resell the game?
The list goes on and on.
I tried "Lord of the Rings Online" out when it was released and I really liked it, but it only runs on my laptop with absolutely disgusting graphics settings, and so I have delayed the attempt to delve further into this world til I buy a new and high-end desktop pc in June or July this year.
And I am really looking forward to this, because with all these interesting updates since the launch I will have many places available in which I can roam. I think, that with its really gorgeous graphics (if you turn on the "very high"-options") and its general approach this could easily become my favourite MMO next to "Guild Wars".
When "Warhammer Online" starts this year (if it does) this could however change everything again.
@starkiller:
The cinema tickets are definitely not for single private use, they are a "business" you'd be running in front of the cinema.
And of course you can buy the right to log into an online game in opposition to buying the game in itself. However, you can also sell the right to someone else. I see a significant difference between lifetime contracts and others, because at least in German law a contract that could never be terminated no matter what the circumstances are might easily be against the principles of morality and/or equity and good faith. Whether you wanted to trade accounts commercially (i.e. several, in order to make money) or your only private account also makes a big difference.
And, in *practical* terms: Imagine you'd pay me 20 bucks and I'd tell you my lotro password. You log in, I never log in again, you play, I don't. And then what? Nothing would happen, I guess. You'd have a nice blonde hunter girl, by the way... ;)
True, selling tickets would be a business, but all you said was "Legally you can buy or sell basically everything that is worth money."
I just wanted to say otherwise.
And of course I can give you money and you give me your login, nobody would know, but we were discussing legal terms, which is something completely different. I'm sure somewhere in the LOTRO Terms of use it states that Turbine owns all rights and that you can't retail the game or your right of use, to said game.
Terms of use that would prohibit all possible transactions of a right to use the product under all circumstances for a single private user would be "intransparent" and most likely not considered legal in German courts if a "lifetime contract" is concerned. However, pardon me if I won't read LOTRO's terms now to make sure ;)
Well, I won't hold it against you, but I did if your you: Terms of Service
So I guess you have less rights then you thought :-)