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Sid Meier to Receive Lifetime Achievement AwardSid Meier to Receive Lifetime Achievement Award
Last updated on January 8, 2008 - 20:45.
Is there a single gamer who would disagree that Sid Meier has earned the Lifetime Achievement Award he will receive at upcoming Games Developers Conference in San Francisco (Feb 18th - 22nd)? In fact, there have been several winners of that particular award that are younger and a little less accomplished than him. Sid Meier, now 53 years old, has developed genre defining (or genre creating) games like Civilization, Silent Service, Railroad Tycoon or Pirates! at an alarmingly fast rate -- although he has not released a new franchise in the last seven years, but has rather done remakes of those classics. In spring, he plans to bring the global, turn based strategy genre to the nextgen consoles (and the DS), with Civilization: Revolution. Although it name implies just another spin-off of the old concept, it's really quite revolutionary: Instead of 40 to 120 hours, each game is supposed to last for only 3 to 4 hours. We're sending our heartfelt congratulations to Sid in advance, and will try to publish an interview with him in the coming weeks here at GamersGlobal.com!
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Last updated on January 8, 2008 - 20:45
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yeah, sid meier really deserves this award. he has done outstanding games, especially thinking about civilization. but nowadays it seems that his name is used to sell more games, at least the last railroad tycoon is really a bad joke. and the last pirate´s game wasn´t that good either (although it was really okay, but nothing like the old long-playing-curse^^)!
but nevertheless, he is one outstanding game designer
the first game I ever played (with 8 years) was Civilisation (I). And the last 3 weeks in the holidays, I spent most of my time with Civilisation (IV BtS)
3-4 hours for a game of Civ? Forgive me for being blunt but how the hell should that work? In Civ you covered several thousand years of history and could even learn something (I think I got my first grasp of political systems from Civ), how do you want to compress this without throwing every 'strategy' part overboard? Is this the birth of the action-strategy-genre? (to me it sounds like an oxymoron, but I'm sure somebody already did this)
I am curious as well how this will work, but I think it is quite possible that the Grandmaster will show me how it is possible :)
Civ Rev is a brave project. Porting a pure strategy game to the console world is indeed something that is revolutionary in every possible way. Sid promised revolution, let's see if it's gonna become one...
Basically, there will be much less cities, space (as in "size of the world map") and micromanagement. I can tell you what my thoughts were after the presentation at E3: "It's obviously meant for younger players, but it could work and I want to play it!"
I'd like a remake of the fantasy-strategy game "Master of Magic" ... I still dream of it ...
Me too, but that game was from Simtex, not from Sid Meier.
Yeah :(.
BTW: Is it only me, or would some of you also feel strange when someone were crowning you with a lifetime-achievement-award?
I would ask myself if I were dead and just hadn't noticed, or if it meant that everybody agreed that I would only produce crap in the future...
This is the same in the film industry. Sidney Lumet got a lifetime achievement award (oscar) some years ago, and now, if you can believe the critics, his new movie "Before the Devil knows you're Dead" is one of the best he has ever made.
So, if you get a Lifetime Achievement Award: Just go on doing amazing stuff. Hold your head up high. I hope Sid Meier sticks to this strategy.
Perhaps it's like many games released today. The lifetime achievement award is the world recognizing that you've finished the game, and now you've unlocked the harder difficulty level.
Harder difficulty level? Does this include releasing games without tons of bugs in them? ;)
the last comment fits really good. but you´ve to elaborate: is it possible to make a complex (e.g. role playing game) for the pc without tons of bugs? ^^
The trick is to do lots and lots and lots and lots of testing and not assuming that the customer is your beta tester.
Sadly enough for many games the latter seems to be the case.
I still wonder if the german version of Oblivion ever went through any type of QA - probably not.
The German PC version of Oblivion certainly not.