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Shadowgrounds (PC)

mini-review

Shadowgrounds (PC)

Shadwogrounds02.jpg
Germany — 

It might at first glance sound a bit odd to talk about reviewing an oldie here, for as far as we know it from the music industry oldies can mostly be found in the 50's, 60's or 70's; and this is an era where the roots of Shadowgrounds obviously don't lie. But, in the fast moving world of computer entertainment, even games having been released only 2 years ago must sometimes be afraid to be put rather quickly into the nursing home of gaming history. And Shadowgrounds is one of these games that really shouldn't be abandoned to that kind of fate. You want to know why? Read on.

It's basically about … ah well, we probably do have an oldie here … shooting things. You are Wesley Tyler and you are on that colonised planet, which was really awesome, but, to put it short, it's not that awesome anymore when you arrive in the game. So your mission basically is to transform it back to awesomeness, which you mostly, if not only, do with upgrading weapons that you will find on your way and using them against hordes of enemies. Oh yes, there is also a story to it, which means that mostly in cut scenes you will meet some people on your way commanding you at first to find some keycard, secondly to shoot things and then eventually deciding to die. Which is of course very much supported by an alien race; these are the ones you shoot at because you don't like friends getting killed in cut scenes. Not to forget the crates standing around everywhere, which you can also … oh, you know that one, don't you?

But of course I wouldn't write this text if it weren't for the fact that I sincerely want to recommend this game to the global gamers out there, so let's stop with the endless enumeration of somehow really antiquated elements and quickly skip to the fact that this game is just some very solid, funny and motivating fun.

The foundation of this is the atmosphere which the developers were able to achieve with means as simple as the lighting of your surroundings and the music accompanying you on your journey. While you are walking through the several indoors and outdoors environments, they quite often don't look as boring as they actually are: and this is achieved with the help of illumination and even nowadays rather good-looking effects supporting that. This is where your flashlight comes in, because you will want to switch that on when you are entering low-lit or even pitch-dark areas, while you hear footsteps, grunting noises and other noises you, to put it simple, just don't ever want to hear; especially with the lights switched off and even more especially when you know that some friends just recently got killed by the source of these strange noises in a scripted sequence. This flashlight is not just a nice but useless accessory, it rather adds a tactical component to the gameplay. Some enemies will run away from the light, some will be pulled towards you by it and when you proceed you will also get to know enemies that you can only see in the light you cast. The flashlight also adds to the atmosphere with the shadows that it throws, making it sometimes very difficult to distinguish between a harmless shadow and a deathly monster lurking in the dark. The sound and music do a very good job too, being well composed and context-sensitive.

The upgrades that you will find for your weapons during the game are the biggest motivation that it will give you, and they are not useless after all. Every upgrade is somehow effective, but of course you will never be able to acquire all of them. And, not surprisingly: Upgrades for powerful weapons cost more than upgrades for your standard pistol. Although I would like to encourage you to push this pistol to its limits and to then try it out on some really dangerous enemies later on in the game, instead of pulling the minigun out. I had very much fun only using the pistol; although I sometimes had to pay with death. Which led to repeating the whole level.

What did you just say? "Dude, press the Reload button?" Oh, I'm afraid to tell you this, but: there is no such thing. You've got five tries per level, and if you fail with these you will just have to start it all over again. This very rarely happened to me and I have to say that the game is not really easy, but mostly fair, so this absence of free saving didn't really demotivate me. It might be antiquated, but: We're talking about an oldie here, right?

But we are, to get this right, not talking about a game for old computers. If you really want the lighting effects and the game to work on very high details, your machine should not be much older than the game itself, I'm afraid. This is in some ways not understandable, because apart from the effects there's nothing really ravishingly beautiful to this game. However: I played it with medium settings and it didn't affront my eyes seriously.

So if you are not into shooters you have probably closed this posting long ago. If you need an intelligent story you should at the latest close it now. But if you would like some motivating, challenging, sometimes scary and mostly pleasant game in which you don't have to invest too much time (and if you probably liked Expendable back in 1999), then you should really consider buying this one, which shouldn't cost you much anymore. And which is, by the way, also playable in a co-op mode with four friends via Gamepads.

In this case, tell your friends not to forget to shoot at the crates. You already knew that?

Keep it in mind for Shadowgrounds: Survivor, soon to be released. It might be of use.

(if you are interested to try playing Shadowgrounds now you can download a demo here)

Knurrunkulus
1812 EXP -
November 6, 2007 - 20:19 #

Jörg Langer encouraged us to try out what the readers of GamerGlobal would like to read. This is what I want to find out with this review. So please let me know if you liked reading it and if you would like more reviews in the future or if you basically think that this doesn't fit to GamersGlobal at all.

It is my very first review of a game and also the first in English language, so: I did all faults on purpose. ;)

To the administrators: Could you please add this pic? http://www.shadowgrounds-game.de/screenshots/Shadwogrounds02.jpg

Kunzevatter
146 EXP -
November 6, 2007 - 20:54 #

My congratulations on your first review.
It was easy to read, showed pros and cons for the game and got me really motivated to test the game.

So I definitely would like to read more of these oldie reviews.

Knurrunkulus
1812 EXP -
November 6, 2007 - 21:05 #

Kunzevatter, I am very glad to hear this. Thanks. I will add a download link for the demo to the review now.

Kunzevatter
146 EXP -
November 6, 2007 - 21:07 #

Download just started. Thanks.

Jörg
3440 EXP -
November 6, 2007 - 21:11 #

Knurrunkulus, I like your review and I also liked (and played) Shadowgrounds for quite a long time. It reminded me of Gauntlet and Tower Assault and the like, and it has scenes that are no less spooky than the best scenes in Doom 3. Good work! +20 EXP!

Knurrunkulus
1812 EXP -
November 6, 2007 - 21:15 #

Especially happy to here this from someone who accompanies me with good reviews since I bought my first computer (and a day after that my first GameStar). Thanks for the EXP-boost.

Phlexonance
540 EXP -
November 6, 2007 - 21:29 #

I love Shadowgrounds and just recently played through it again and I am looking forward to playing the sequel.
Nice review, it was easy to read. Maybe you should have mentioned the uncommon perspective for a shooter (top down).
And by the way, it is possible to upgrad all your weapons, you just have to kill every monster, so don't just walk along the road but roam around and search them!

Knurrunkulus
1812 EXP -
November 6, 2007 - 21:38 #

Hi Phlexonance. Thanks for your kind words.

I didn't mention the uncommon perspective because you can actually see it in the picture on top.

I think that I killed every monster, I did search in every inch of the maps. But in the big fights at the end of some levels I wasn't able to pick up all the upgrades because after having killed the last enemy cutscenes start very abruptly and quick and it isn't possible to move and pick the upgrades up anymore. So you would have to do this while you're in the middle of many enemies that want to kill you, and this is quite hard.

But if you did it: Congratulations. You can call yourself Chuck Norris now. ;)

Phlexonance
540 EXP -
November 6, 2007 - 23:36 #

Yeah the thing you mentioned about the camera is really annoying but I had real luck several times and he ran through them and picked them up xD
If you search for all of the enemys, you can upgrade a LOT and to be able to upgrade 100% you need that extra bit of luck.

Kunzevatter
146 EXP -
November 6, 2007 - 21:36 #

I have to admit that I particularly like such "Oldie" Reviews since they often tend to show you games you just missed or (maybe) forgot about.
Looking forward to reading more of this stuff and maybe writing a review myself.

Knurrunkulus
1812 EXP -
November 6, 2007 - 21:39 #

I know exactly what you mean. I discovered and rediscovered a lot of games thanks to such reviews too.

Phlexonance
540 EXP -
November 6, 2007 - 23:32 #

Full ack
Nowadays the only possibility to hear about a good old game you missed is mouth-to-mouth propaganda (because nobody does oldie reviews).
Thanks to the good ol' M2M propaganda, I heard about Planescape:Torment.
Somehow it slipped through but thanks to a good friend I didn't miss it totally =)
Great game, nice story

Flo_the_G
266 EXP -
November 7, 2007 - 19:00 #

Master of Orion 2, anyone? ;)

Knurrunkulus
1812 EXP -
November 7, 2007 - 19:55 #

Never played that, it was before my time as "gamer". Only heard many good things about it.

Jan
1553 EXP -
November 7, 2007 - 12:26 #

Read your review and then grabbed the demo. Will try it out tonight. Thanks for the write up!

Knurrunkulus
1812 EXP -
November 7, 2007 - 19:56 #

No problem, I enjoyed challenging me to write this in English. Have fun with the demo.

Starkiller
1281 EXP -
November 7, 2007 - 19:14 #

Missed the game too, so I might give it a try.
Also, Jörg mentioned Gauntlet, which was my first game-addiction ever, back in 1985.

Knurrunkulus
1812 EXP -
November 7, 2007 - 19:57 #

I never played the original "Gauntlet" but I know what it is about, of course. In some ways you can compare it to "Shadowgrounds", Jörg is not wrong with that.

But most people compare "Shadowgrounds" with "Alien Breed" and "Expendable".

Knurrunkulus
1812 EXP -
November 7, 2007 - 20:02 #

To all of you who just got the demo and played it or will still play it:

The first two levels aren't the most diversified ones, so keep in mind that some of the later levels will get more tricky of course and that there will also be some levels later on that let you play more outside and in some more exciting areas.

All in all: If you like the general presentation of the demo, you will in my opinion not be disappointed by the game 'cause there is more to come.

If you want to please let me know what you think of the demo. I would be interested in that.

Knurrunkulus
1812 EXP -
November 9, 2007 - 14:56 #

"Shadowgrounds:Survivor" launches via Steam on November 14th, as was now announced. If you pre-purchase you'll get "Shadowgrounds" for free.

In normal stores "Shadowgrounds: Survivor" will launch on December 1st in the US.

Because of localization issues the german launch of the game will not take place before January 24th in 2008.