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New Map for Portal

New Map for Portal

bthda-portal-map.jpg
Germany — 

Daryl Brigner, a level designer from Bethesda Softworks, created a new level for Portal. The Ren Test2 map download along with an installation guide can be found at: Bethesda Blog

According to rumors the level said to be pretty tough. So have fun guys.

Knurrunkulus
2070 EXP -
November 5, 2007 - 18:43 #

Woah, great. Thanks for posting this. Unfortunately I don't have time to test it today. Will definitely do this tomorrow.

Kunzevatter
154 EXP -
November 5, 2007 - 18:46 #

I have to admit that I don't have the time, too. Just found this on the internet and thought that some of you might be interested as there seem to be many Portal fans here at GamersGlobal.

Knurrunkulus
2070 EXP -
November 5, 2007 - 18:55 #

There at least SHOULD be many of them. Because it's so amazingly different and well done that I'm still blown away by it.

Kunzevatter
154 EXP -
November 5, 2007 - 18:57 #

You don't have to tell me because I'm a fan of Portal,too. It's just fun.
And by the way: The cake is a lie!

Leonard McCoy
1862 EXP -
November 5, 2007 - 19:17 #

Would love to try this map out, but, unfortunately, I only got the 360 version.

Leonard McCoy
1862 EXP -
November 6, 2007 - 11:48 #

A direct download link to the map:
Ren_Test2 @ THWL Half-Life Resources (1.29 MByte)

In case you wonder how good/bad this map really is:

GtBBlitzkrieg @ THWL wrote:

- The spheres reflect a sky. I'm pretty sure you could have fixed this with a cubemap.
- Some problems rendering portal effects on surfaces that are not able to have portals, but I bet this is due to the next point.

+ The rotating room. Brilliant. I don't know why valve chose not to include this element into the game, because in my opinion it works very well.
+ Use of sounds. Hearing the AI chime in with completely relevant comments while I was playing made me feel like I was back in an Aperature test chamber I had missed while playing through Portal.
+ The sphere. Again, another new element that feels very much like a part of the Portal universe. The mild bounce and roll its shape presents to the puzzle makes it very unique from the cube I expected to pop out of the delivery tube as far as how the player can use it in the puzzle.
+ Difficult. I admit it, I can't get the energy ball done. I know how to, I think, so if I gave it a few more tries I bet I could do it. Yeah, yeah I know, reviewing the map before actually beating it but I've done everything else and couldn't wait.

- Difficult. This is a negative as well, just because some less experienced players may find it frustrating. It is very complex, specifically the aforementioned energy ball part. Damn that energy ball. However, even though I failed repeatedly at racing to get the ball where it needed to go, I still want to go back and try again. If the map weren't so damn fun, I wouldn't want to bother.

Summery: If you love playing Portal for the sake of solving new and challenging puzzles, you'll love this chamber. Very well done, but then again I expected so from a professional designer as yourself. If I were vALVE I would be giving your ass a job offer to make bonus map packs instead of writing this.

Kunzevatter
154 EXP -
November 6, 2007 - 13:51 #

Tested the map this morning and I think it's rather good. The map is harder than most of the original Portal maps but not too hard. I solved it in about 40 minutes or so ... which is quite a long time.

Hardest part is getting the energy ball to the catcher (as mentioned in your post).

So have fun with it and I hope there will be lots and lots of new maps that are that good.