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LucasArts and BioWare To Cooperate Once AgainLucasArts and BioWare To Cooperate Once Again
Last updated on October 31, 2007 - 00:17.
LucasArts and BioWare Corp. today announced that "they have entered into an agreement to create an interactive entertainment product." Through our previous collaborations, we know that BioWare has an impressive ability to blend gripping stories with technological advancements, and we believe that our upcoming product will deliver an experience that will span the traditional boundaries of video game entertainment,' LucasArts president said in a statement. -- Jim Ward, LucasArts Bioware and LucasArts already collaborated on the Star Wars based Knights Of The Old Republic and rumor has it, that KOTOR 3 might come as a MMOG.
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Last updated on October 31, 2007 - 00:17
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can we expect a Rubber Chicken +3
Nice find!
FYI: Fixed the Tags for the news.
Interesting ... I wonder why they joined forces (!) ...
Rumor has it, that they'll bring us the ultimate MMO Ewok/Wookiee RPG ;)
I thought they needed a bit story support for their upcoming Star Wars game: The Force Unleashed ... who knows ...
then they would get a story writer, not a ~400 employees Corporation...
Having a story that you want to tell isn't enough, you have to know how to tell it - and that's something the guys at BioWare seem to be good at. Only mentioning Baldur's Gate and/or Knight of the Old Republic says enough about that (plus: I actually liked MDK2 a lot - but that's more because of the pretty weird scenario).
Sorry, but MDK2 was bitter jam compared to the first part by Shiny Entertainment. You are right: how to tell the story is almost as important as the story itself. Bioware's newest RPG, Mass Effect (November for the 360), might open new gates of story-telling in a videogame.
I didn't play the first part of MDK that much, but I think both are no masterpieces in storytelling. The only thing I said is that I liked the scenario and the characters.
Oh and Mass Effect is probably a project we're all looking forward to. We have to see if it can fulfill the high hopes folks around have of it.
No matter what they will develope, it's hard to become a bad game, considering the production history of the two companies.
It's hard to become a bad game, but way from impossible. With Bioware I don't see any problem, taking a look at what LucasArts has done in recent years I am not that convinced. We all know these great adventures they've published ... a really long time ago.
In my opinion the best game LucasArts published "recently" was LEGO Star Wars (I like Star Wars and liked LEGO as a kid - we we're all young once) and then we would have to look a long time in the past to find something that good.
So just because both companies designed good games this new project doesn't have to be a new masterpiece (it's what most people would call hyping a game).
I am afraid I have to agree with you; when I attended one of their (LucasArts') E3 presentations in Santa Monica, I was wondering why they put so much emphasis on a rollercoaster casual game, to name one example. Whereas Bioware has kept to their RPG general theme for all those years.
And Thrillville isn't even good! LucasArts, what has happened to you?! Where are the games that you could be proud of, such as Jedi Knight (plus expansions), all your SCUMM- and not-SCUMM-based adventures?
A new Knights of the Old Republic would be pretty awsome, but as online game? What´s that supposed to mean? the biggest drawback of an online game is usually the story (there are exceptions, but if you think of stuff like wow). And now I get to Knights of the Old Republic. That was the first game in years that motivated me to finish it because of the amazing story. I can´t imagine thousands of players in the star wars world, all doing the same quests. As Bioware and Lucas Arts are involved, maybe they get it done. But the least thing I want is to get disappointed by a game I´ve been looking forward to since I finished the second part.........
Of course, that is just a rumor. But I have to agree with you on the online issue: You can't have thousands of players at the one hand and a game that is hero-centric on the other hand, the latter being the principle of most solo games. Of course, you can do heavy instancing like in Guild Wars, but then you have the "did you do quest nr. X" syndrom, which does not really work with a complex story about saving the universe where NPCs are supposed to tell their tale only to you, not to thousand others.