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Fallout 3: As Reviewed by "Core" Fans

Fallout 3: As Reviewed by "Core" Fans

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Germany — 

Many think that Fallout 3 is Bethesda's best game to-date. There are countless reviews that praise the game in almost all aspects. Add a metacritic score of 93% to the pot and you're almost forced to believe that Fallout 3 must be a fantastic game. But what about the Fallout part of this third post-apocalyptic installment? Some fans that are true to the whole Fallout franchise think there isn't enough Fallout in Fallout 3, or hardly any at all. To take a break from all the extremely positive reviews out there, we take a look at the review of No Mutants Allowed, an influential site dedicated to the Fallout franchise.

"It's not a Fallout game," writes Vince Weller on No Mutants Allowed. "It's not even a game inspired by Fallout, as I had hoped. It's a game that contains a loose assortment of familiar Fallout concepts and names." He goes on describing that the setting, in his opinion, is made up of whatever the Bethesda designer thought would be cool to put into the game -- whether or not these game elements made sense in a post-fallout world. "Electricity, pre-war electronic equipment, powered and still working computers (just think about that for a second), working cola & snack machines, weapons, ammo, scrap metal (needed by many), and even unlooted first aid boxes are everywhere."

While Fallout 3's side quests are the game's strongest aspect, the main quest line comes as its biggest weakness, Weller argues. "The main quest ... doesn't make sense. The water contains radiation and thus isn't safe to drink." 'Project Purity' was a great idea, you think? Why not just going the easy way?

Filtering through earth removes essentially all of the fallout particles and more of the dissolved radioactive material than does boiling-water distillation... In areas of heavy fallout, about 99% of the radioactivity in water could be removed by filtering it through ordinary earth.

-- Nuclear War Survival Skills handbook

Pete Hines, VP of Public Relations & Marketing for Bethesda Softworks, says that dialogue wasn't a battle they wanted to pick. You can clearly see that in Fallout 3 when browsing through some badly written dialogue trees:

  1. I fight the good fight with my voice!
  2. [intelligence] Ah, so you fight the good fight with your voice, eh?
  3. I can see that you are very smart.

"There were other things that were more important for us to spend time and energy on ... we just don't have unlimited monkeys and typewriters," Pete Hines rather lamely explained.

When it comes down to Fallout 3's combat mechanics Bethesda has two strings to their bow, Weller goes on in his review on NMA: "The real time mode eats ammo like popcorn," whereas VATS "grabs the camera control away from you and shows you exploding heads and flying limbs" as part of a 'cinematic' experience. "Having to watch it each and every time is extremely painful and annoying." Weller goes on to claim: "Also, while in the VATS mode, you only take 10% of damage for some reasons, which doesn't make much sense. Considering that VATS is a generally much more effective way of dealing with your enemies, it becomes almost a cheat "insta kill" mode against single enemies."

And the verdict of No Mutants Allowed? "Compared to the first two Fallout games, Fallout 3 is a pale imitation that may anger many fans of the original games. However, comparing Fallout 3 to similar games like Morrowind, Oblivion, Gothic, Two Worlds, Assassins Creed, etc presents a much more favourable reaction."

Now this is the opinion of one die-hard fan reviewing the game from his perspective. What is your reaction towards Fallout 3? Is it an installment true to the original series by Interplay to you, or just a "better Oblivion" set in a post-apocalyptic world? Please tell us in the comments.

[ Source: 1 ]

Drugh
16 EXP -
November 26, 2008 - 07:13 #

Im Ernst, man kann alles schlecht reden. Die "Fans" verlangen immer mehr, mehr, mehr. Sei es bei Spitzen-MMOs (WotLK, LOTRO: Moria), bei Spitzen-Actionspielen (Crysis), bei Spitzen-Sandkastenspielen (Spore) usw. 2008 war ein Jahr mit sehr vielen sehr guten, innovativen und klasse weiter entwickelten Spielen, das muss man sich auch vor Augen halten. Speziell zu Fallout 3, hier wird die Vergangenheit in meinen Augen maßlos glorifiziert. Sowohl Fallout 1 als auch Fallout 2 (beide gespielt) waren gute Spiele, würden meiner heutigen Einschätzung aber nach nicht mehr als gute 82 Punkte oder so bekommen. Viele Elemente des Spiels waren damals auch schon nicht so klasse, der Taktikmodus mit "Kopfschuss zielen - verfehlt, laden, Kopfschuss zielen - verfehlt, laden, Kopfschuss zielen - verfehlt, laden, Kopfschuss zielen - Treffer, Gegner tot" war auch nicht so viel anders als VATS heute. Und ich kann mich daran erinnern, dass auch nicht jedes Gespräch immer eine gute Lösung hatte. Lasst die Vergangenheit in schöner Erinnerung bleiben, spielt was auf dem Markt ist und hofft, dass es hier und da ein Studio gibt, dass genauso hochwertige Spiele schafft wie Bethesda. Sowohl Morrowind, Oblivion als auch Fallout 3 sind klasse gemacht. Man hätte so viel verbocken können, ist aber nicht passiert.

Drugh
16 EXP -
November 26, 2008 - 07:15 #

P.S. Sorry for not typing this in english. The gist of my comment is: Fallout 3 is good as it is. There was much risk to make this a bad game and it is in fact a good one. Strongly recommended.

Knurrunkulus
2374 EXP -
November 26, 2008 - 11:56 #

My reaction to Fallout 3 is that I played it for two hours, was instantly overwhelmed by the atmosphere it creates and decided to not go on playing before I really find the time for it. Even after only two hours into the game, it just makes me feel like it deserves my fullest attention.

Jörg
4199 EXP -
November 26, 2008 - 12:11 #

I have done two very cautious previews on Fallout 3, but most of my "fears" have not come true. For example, I thought at that time that VATS would be a cheat mode, just as mentioned above. But it is really not, because even with Jet and Ultrajet, you simply don't have enough APs to get through a sustained fight. So it's running, dodging, hiding -- and in every medium to major battle, I will have to rely on non-VATS mode, too, using automatic weapons.

It think Fallout 3 is the best Fallout so far, period. And yes, I've played both early parts up to the end and even the somewhat clumsy Fallout Tactics for about two thirds of the storyline. Where the early Fallouts were technically inferior to nearly any contemporary game in the market, Fallout 3 is not. And why shouldn't there be electricity? Ever heard of solar panels? Ever heard of generators? The latter could be maintained for many decades after such a catastrophe, and could be built anew. Surely the US petrol reserves would go for a long, long way once all those planes, cars and industry plants are no longer used. The one thing I do not like about Fallout 3 is the "teleporting" of opponents in my back once I trigger something. For example, some Talon company assassins might jump at me out of nowhere, or a general sounding an alarm will teleport in his guard. That's one of Oblivion's weaker concepts that should have been buried. But overall? A very, very good game.

bolle
1969 EXP -
November 26, 2008 - 16:56 #

I really like Fallout 3. The atmosphere is excellent, the fights are ok, the dialogues are not very good, but still ok.

Still, there are numerous things that are not logical at all, NMA mentioned a few

Where are the plants? Come on, 200 years, it should be green again.
Why do the cars explode in a big nuke? This is just weird.
Why is stuff lying around, everything should be looted after 200 years.
The working computers are very weird

But all that stuff would have been solved with a simple change: Fallout 3 does not play in 23xx, simply 50 years after the war, which was not, as in Fallout 1, in 2070, rather in 1965, well they just had fission cars. Most things would be fine then, in my opinion.

Player (not verified)
0 EXP -
November 26, 2008 - 18:29 #

Com' on it's a friggin game - so if the so called hardcore fans whould ask for realism they are just as lost with the first 2 installments.
They should be forced to play a game the actually are asking for. No Loot, 'cause hey somebody got it aready, hey no quests 'cause somebody did it already, hey nobody there, 'cause all died already.
Fallout 3 saved the Fallout Universe. First it's a very good RPG, second with the money interplay made selling the franchise as a singleplayer title they maybe will create a faboulus mmorpg.

So go f*** the whiny bastards - I'am Fallout hardcore han and i say it's great.

Jimbo
9 EXP -
November 27, 2008 - 01:40 #

I think the NMA review is great - it doesn't bash the game, it even states that it is "a good and entertaining action RPG". Fallout 3 provided me with 60h+ of nice play time, but it has its flaws and I have to say that I agree with most of the points he makes in the review (and I'm not talking about the environment inconsistencies).

Chris
123 EXP -
November 27, 2008 - 12:29 #

I think NMA is too harsh with its criticism or not arguing fairly: because the question they asked was not "is it a perfect game?" but "is it worthy of Fallout 1/2?" - and yes, it is. All the complaints (electricity, ammo, medikits) might be a problem of realism, but not of "Fallout-ish-ness" (omg), because I remember looting stimpacks from lockers and instantly killing almost everything with a laser rifle in Fallout 1/2 only too well - so there's nothing different here in Fallout 3. I think the overall atmosphere of the series mainly derives from the unexpected "clash" of 1950s elements with nuclear war and wasteland elements of the game. The cute household commercials in front of a railgun mutant. And that is what makes Fallout 3 even better than parts 1 and 2, because today's graphics technology lets us dive even deeper into that great fictional world.

bolle
1969 EXP -
November 27, 2008 - 22:23 #

I totally agree with you. NMA reminds me of fans who complain that the newest album of their favourite band is not like the old ones. Sorry, guys. Cut your hair, times change.

Fallout 1 is really cool, yes. But it has a lot of flaws. I remember playing it the first time 10 years ago and I thought "such a crap, he get's killd by rats although he has a gun."
You just don't notice these things when you really like the game with all the flaws. Fallout 3 is different to 1. And a lot of things are not as I would design them. But well, it sells great, although it was leaked 2 weeks before. So a lot of people seem to like it. And so do I :)

Steuben (not verified)
0 EXP -
November 27, 2008 - 16:19 #

I've read the source article and while page 1 is just an endless tirade of wishful fan propaganda, page 2 actually is quite interesting, especially the comparison of AP costs and Attribute Points between the different Fallout games. Page 3 returns to the propaganda, only to end with a lame "but hey, it's quite good when you look at other modern action RPGs".

Overall, I think this guy is so wrong. He shows the clear signs of a warped perspective that often gets to die-hard fans: They have busied themselves for so long with a single game or series (mostly with one that has not seen a successor for years), and in their minds, that game or series climbs to heights no game in real-life can actually reach. They no longer can take a neutral look on their beloved Fallout 1 or Ultima 1 or whatever, a fact that is being helped by the inferior graphics of the oldie ("Of course, it looks not good today, but the GAMEPLAY is so superior, and the MOOD, and the CHARACTERS"). I also think they no longer play the old game, but only try out mods or new levels, at the most. So although they are die-hard fans, they no longer speak from experience or real enjoyment of the oldie, but from their MEMORY of past experiences and past enjoyment. Of course, nothing can compete with that. If you look at other successors that were plainly bad, I'm sad that the remarkable game Bethesda has created is critized so much by exactly the people that should be glad to have it.

I also see a case of "rejected love" here: By investing so much of their time and enthusiasm in creating a often remarkable fan site (I am not talking about NMA in particular, nor about Fallout fans in particular), they feel like they own the franchise, at least to some extent, at least in some metaphysical kind of way. They think they have the right to get the game that they have created in their minds by taking the oldie and transposing it into a modern game. Also, they do not see themselves as fans anymore, but as equals to the game designers (which is of course right on a general scale, but wrong when it comes to actually designing a game). And sometimes, I think, they feel superior to the game designers: Only they KNOW what is best for their game, and all the developers are just STUPID, and so on. It's quite sad, actually.

Leonard McCoy
2164 EXP -
November 27, 2008 - 20:51 #

That's some real interesting thoughts you gave there, Steuben. Even though I wouldn't say I agree to everyone of them, it nonetheless makes one ponder :D ...

Jörg
4199 EXP -
December 1, 2008 - 00:13 #

Very interesting thoughts, Steuben, but -- forgive me -- they are over-generalizing and also sound a little patronizing towards "die-hard fans" as a group. Lets not forget that those fans do know the old games and have a right to point their fingers at things the new version does not get right or do very well. Still, I agree with many of your points in this particular case, Fallout 3.

Chris
123 EXP -
November 28, 2008 - 10:52 #

By the way, did someone link this comment page to NMA's article comments? :P

Steuben, you're perfectly right, good thoughts! (I like Fallout 3 a lot *although* I look back misty-eyedly to the single most remarkable moment in my gaming history: watching the final videos after completing Fallout 1 one saturday morning at 4 a.m. alone in my living room, then sneaking into my bed, knowing my back-then girlfriend would never understand what a *great* time this game had given me [did I mention I married a different girl ;) who plays herself?])

Jörg
4199 EXP -
December 1, 2008 - 00:10 #

I had a similar experience with solving the game on a Saturday or Sunday morning, thinking "that's it", and then learning about all the consequences my actions had on the game world. Definitely in the Top 20 or so of my gaming experiences, although my own "high moment" was solving Ultima 4, I guess.

Leonard McCoy
2164 EXP -
December 1, 2008 - 00:30 #

You mean UIV on the C64?!

Jörg
4199 EXP -
December 1, 2008 - 00:56 #

Yes, although it's possible I already had a C128 at that time. By the way, the successor, Ultima V, was a much better game on the C128 (in C64 mode) than on the C64, because it used the additional 64 KByte. That meant having music (sic) and also *not* loading stuff into memory every time (sic) you pressed a key command. The same game on a C64 was hardly bearable (as was the Amiga conversion, btw).

Chris
123 EXP -
December 2, 2008 - 09:45 #

Other "moments" include unwrapping my first computer ever which had been sent by mail: a C 64 back when I was 13 years old, and finishing Diablo 2 for the first time. And when in the last lap of an all-afternoon tournament of Pole Position at the C 64 a power failure cost me the satisfaction of winning against my buddy from next door...
Top Five games ever (except the Fallout series) would probably be Alter Ego (C 64), Pirates! (Amiga? or C64), SimCity 2000 (on 3.5" discs for 139 DM), Master of Magic, Master of Orion II, Day of the Tentacle, Diablo 2, and Titan Quest. Uh, more than five? Well, never mind ;)