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How to deactivate the Quest Markers in Fallout 3How to deactivate the Quest Markers in Fallout 3
Last updated on November 5, 2008 - 23:12.
Are you one of the guys who drinks his coffee black and who wants to explore the wasteland around DC on your own, instead of following a marker on your HUD? You are in luck, it is really easy to get rid of them. Search for 'bShowQuestMarkers' and set it to 0. After that, you are a clueless foreigner. Have fun exploring!
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Last updated on November 5, 2008 - 23:12
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It really annoyed me at the beginning, so I stopped before entering Megaton and fixed these markers.
And in Megaton, things are pretty weird as well.
"Hello, I am a complete foreigner who just shot a few guys in his Vault, I have never seen the world outside. Why do you have a funny hat? Why is there a thirsty man outside the gates? Doesn't your water chip work? And why do you have gates?""Hello, did you see my father?"
i don't get it.
He is just mocking the crappy dialogues.
ahh ;). but i like the voiceacting :)
Not the voice acting, the dialogue in general. Maybe I talked to the wrong person first, but I could not ask any question like "what is this place, I am new". And I would do that in that situation, I guess...
When first entering Megaton, i was able to ask nearly every person about Megaton, why it is there and how it was built.
Sure, but all that sounded as if the character would come from a town a bit south or something, not from a Vault that locked him away from the world all his life.
Hmmm well, true. Would be cool, if the dialogs change with the world experience. Did anyone see a kind of conversation system in another game, that does things like that? Like, sounding way more curious when this is really all-new and changing the tone to something more calm when this is kind of "old news"? Would be great i think... well, usually i'm no RPG-guy, so maybe other games already did this?
Fallout 1 :)
I also thought it was a bit strange that a guy who lived underground all his live wanders through a wasteland for the first time isn't freaking out a bit.
I was expecting dialogue-options like "don't come too close, I might catch something" or "how can you live like this", or even "you still call yourself humans?".
But the only options I had was to ask for a weapon shop, a bed to sleep and other generic stuff...hmm, I guess it has to do with the open world of Fallout3, as a designer, you can't count on the player to walk directly into the first town, the player is even invited to just wander off into a complete different direction. So you have no idea if the player will meet this character after 10 minutes or 10 hours.
I wandered a bit around after leaving the vault, the first person I found was a woman who told me that she didn't have the money for some other guy, and I only could answer stuff like "I will tell him that you are gone", not "who is this guy"
Maybe they should have guided the player a bit more at the beginning, then they could have scripted a few dialogues. (Actually they did with the markers, but thats cheating in my eyes, so I ignored them) :)
hehe, she was the first pirson I met as well, that's where I learned about karma and that stealing is bad.
And I didn't ignore the markers, but I'm the kind of guy who always looks around and walks down the left corridor when the game tells me to go right to progess with the main quest.
I prefer having no clue at all, but that is what the article is about :)
Same here. For that very reason I like games that are more linear, so that I'll always know that talking to one specific bloke, for instance, moves the story along, whereas talking to everyone else gives me sidequests, xp and levelups. ;)
Well there were one or two lines addressing the fact that this is all new for you...
Incidentally, I don't drink my coffee black, so I'm hanging on to those markers. ;)
I didn't even really notice the questmarkers yet ...
And the dialoge is fine .. of course you are able to make silly comments if you choose to play that kind of charakter. That's typical for Fallout.
I'm really impressed that the game let's me kill of that mr. burke right away after he told me his horrible plan. That's pretty cool ... well now i have a pretty cool hat *lol*.
I have the hat as well, but he started the fight.
I like the game much more now after playing several hours.
I like the game, but I hate those ants. Need an awful lot of ammunition and/or frag grenades...
I haven't seen ants so far, only Radroaches, and they seem ok. I saw a perk which caused animals to be friends with you, maybe you should get that one. But I don't know which level it was...
The ants were awesome. Walking into that one cave, thinking oh bugger, a dead end, and suddenly all hell breaks loose with ants swarming in from all directions. I'm not entirely sure where that was, though.^^
Man, check the map, I always know where I am in any dungeon. I am in this ant-thing as well, but out of ammo. No 556, no shotgun, no rifle ammo, just a bit 10mm left...
Who needs maps... cleared the place of hostiles, completed the quest, left, end of story.
@ammo: I always invest all the money I earn by selling stuff into new ammo.^^
I got myself that Love-Theme for my house and spent another night with that girl :)
Love-theme? Girl? I only managed to play till lvl 5, then King's Bounty came along and gained my undivided attention. But I'm going to start over anyway, my skill point distribution was downright silly. That, and I really want to blow Megaton up.
Then you will kill the nice girl :(
but go for it ;)
You don't mean Nova, do you? In any case I was planning on doing all the other sidequests before detonating the bomb.
Please guys, make sure you keep the spoilers to a minimum, reading your comments is getting dangerous :-)
What's so bad in having a general sense in which direction you should walk? I think they did this because you sometimes had the problem in Fallout2 that you wandered aimlessly through the wasteland, hoping to find a new clue in the next town, having to endure countless random encounters only to find out that you walked in the wrong direction.
And yes, I also take my coffee with milk :)
Nah, It's different. You have a quest "Find XY", and a marker on your compass leads you directly to that thing you should find. That's just too much help for me.
Now I don't have them anymore and it's good. I check the map where I am, where that building is where I should find XY, then I search the building and find XY after a while. Then you have that "dammit, there you are..."-feeling instead of "got it, (yaawn) next please"
The way you explain it, it makes sense, but let me play the devils advocate for a second here: When you stumble out of the vault, your first quest is to go to $town to find information about $somebody, at this point you have no idea where $town is. Since you were never there and you have nobody to point it out on your map, you're as clueless as a blind duck, so what if you wander off into the south-west instead of the south-east?
Removing the quest markers adds realism, I get that, but doesn't it also add frustration to the experience?
@Bolle: I think Fallout did guide you from the Vault to Megaton at first with the hint to look for your father there. Secondly, turning off the markers and then complaining about not being guided by the game is - surprising ;)
@All: By the way, does anybody know if copying the Austrian fallout3.exe into the game directory additionally to the German fallout3ng.exe (I guess ng means "no gore") would be illegal? You can play the full German "unlocked/uncut" version then by starting fallout3.exe or play the German "regular/restricted" no-gore-version by starting fallout3ng.exe. I think it doesn't affect copy protection of the game. I could only imagine it might be illegal to possess the Austrian *.exe without buying another (Austrian) copy of the game first.
Another tip apart from that: Starting fallout3(ng).exe directly, i.e. without starting falloutlauncher.exe first, skips the DVD check --> so you can play without the disc in the drive.
Have fun in the Wastelands, everybody!
T.G.I.F.! ;)
Hmm, maybe it is. I just like it when I do things and go to places because of a real reason, not a marker. I don't have markers in real life.
But markers in real life would sure come in handy... ^^
I thought thats what GPS is for :-D
na, thats a spot on a map. Markers that show even something I didn't know I was looking for would be very strange :)
'Warning, smoking hot chick 700meters 2'Oclock.'
'Warning, 100€ bill 350meters dead ahead'