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Mirror's Edge: Time-trial mode revealedMirror's Edge: Time-trial mode revealed
Last updated on August 29, 2008 - 12:32.
As was revealed today by an article on 1up.com, Mirror's Edge will feature a new gameplay mode that was unknown until now. During the course of the single-player campaign in the game, the player can unlock a time-trial mode for various parts of the levels. So you can get familiar with a level, do your best attempt at a speedrun and then upload your time to online leaderboards. It's even possible to download other people's "ghosts," to compete against them. Another aspect about the running mechanics of Mirror's Edge: if you look at this video, you can actually see that the main character Faith get faster and faster the better and more fluent you play her. It's also just fun to watch, enjoy.
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Last updated on August 29, 2008 - 12:32
179 points
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The game can become one of the big highlights this winter, but I don't like time trial-modes in general so I'll probably won't use it ... okay perhaps I'll try it. Anyway, in my opinion time trial modes are obsolete.
Well I don't like to rush things either, but when I think about the Time-Trial Mode in Tomb Raider Anniversary, that was kinda good, you knew the level very well and you try to be as fast as possible. If you combine that with a good Highscore, e.g. the one from Trackmania, where you can see how you do worldwide, or just in your country, that could be awesome.
Time-trial definitely works in sports or racing games like Trackmania. But if you play a typical single player title like Mirror's Edge the experience during the time you play with a ticking clock won't be the same as in the story mode.
Yes and no, it won't be the same, but that doesn't have to be a bad thing. When you watch the video from the article, you can see that Faith gets faster and faster after a couple of well executed actions and jumps, so the game will constantly train you to be faster, and when you get slower, you know you did something wrong. You are a "runner" after all, so speed is key.
Thats why I think people will go for the fastest route automatically, because it looks the most natural.
It all depends on level design. It looked very nice and all in the video, but it was apparent that the person playing knew the level very well. A player new to the game would need far longer to orient himself (at least I would).
As well, don't forget that the Mirror's Edge color code is a huge help for beginners (red = primary path finding objectives). In expert mode you can disable this feature though.
I agree, but after you played the level and after you familiarized yourself with the layout, you would be ready to do a time trial as well.
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