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E3-Preview: Half an hour with Fallout 3

E3-Preview: Half an hour with Fallout 3

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Germany — 

Update August 7: Bethesda's Pete Hines has responded to some additional questions and clarified several points mentioned in this preview.

At last week's E3, we not only had the chance to interview Fallout 3's product manager Pete Hines (watch out for the interview here on GamersGlobal in a couple of days), but also play the game itself for 30 minutes. The demo was running on an Xbox 360, but Pete assured us that the PC version will be exactly the same, although with keyboard/mouse control and user settings for resolution and so on. But on the high-quality widescreen monitor the game was running on, we didn't miss the PC: The E3 build started right at the entrance of the Vault, and when it opened to the outside world, the viewing distance was astounding. "Nearly everything you see", Pete said, "you can actually go to."


The playable build started in the vault, although we couldn't see this scene (which is from the "tutorial").

When we walked down the hill towards the first ruins, we had to digest the open world: With no-one around for miles (seemingly), a devastated Washington D.C. area just feels very, very big. Where to go to? But soon, we found the entrance to the Elementary School of the little village. Such locations are the "dungeons" of Fallout 3, and mostly you don't need to visit them in order to proceed through the game, but you'll find a little story hidden there, a special opponent or a valuable item -- and more often than not, all of the above. Some areas will remain empty once you killed their last occupant, others will slowly fill up again. In the world map, too, opponents and animals will respawn over time.


This looks like your standard zombie graveyard, but it is an underground location, one of Fallout 3's "dungeons".

After entering the building (the game will load in these instances, as it will when going into a deeper level of the same location), we were involved in a lot of fighting against raiders. It took us some time to get used to our beginner's pistol, and to the fact that pointing directly at an opponent and then firing does not always mean you're hitting him -- the game calculates your hit chance depending on your skill with that weapon, the weapon's state of repair and the opponent. If the baddie is immediately in front of you, though, your shots always seem to hit, as they should do.


We didn't find fancy weapons like this laser, but had we, we probably couldn't have hit much with them (lack of skill).

Having survived the first couple of difficult fights, we learned to use the stim packs. By the way, the inventory is included text-only in the PIP-boy, as are your perks, traits, attributes, the world map, the region map and all other vital information. We also learned to activate V.A.T.S., which is the acronym for "Vault Assisted Targeting System". This is meant to substitute the action point depleting targeting of the old Fallout RPGS -- but it could be the worst nightmare for real fans of the series! Let us explain further -- but keep in mind that this criticism could not (or only partly) apply to the finished game: Pete Hines told us that Bethesda is still tweaking all this stuff.


The V.A.T.S lets you pause the game anytime and queue up shots that may kill your opponent if they hit.

In the RPGs Fallout and Fallout 2 as in the tactic game Fallout Tactics: Brotherhood of Steel, you had a certain amount of Action Points (AP) which you expended to move or fire a weapon. Spending more APs in a turn for aiming let you chose a body part to shoot at -- which always decreased the to-hit-chance but dealt special damage to the opponent, with successful head-shots dealing massive damage and stunning the enemy, sometimes killing him instantly (exploding head). But in the current version of the Action-RPG Fallout 3 is, V.A.T.S. rather feels like a cheat mode. There are three reasons for this: First, you can queue up several shots, with big body parts costing less APs than, let's say, the head. But we always could queue up at least two shots, and mostly three, thereby doubling or tripling our to-hit chance. Second, regardless of what body part you hit in V.A.T.S. mode, the opponent will die. We killed a Super Mutant by shooting his leg with a pistol. Third, the APs regenerate far too quickly, we never activated the V.A.T.S. mode in our half-hour of play without being able to use it. So instead of using this mode a couple of times each hour like you would a high-level spell in Oblivion, we were basically using it for every single fight, making things too easy for our liking (playing on "normal" mode). Apart from using basic shooter skills like dodging, taking cover and not running into a group of superior opponents, we couldn't find any tactics involved. As long as you don't consider picking the body part with the highest to-hit probability as tactics.


We didn't find Megaton (see picture) in our test play, but we found several locations like a super market, a radioactive lake, a school building or a large bridge.

Still, our half-hour with the game was not a piece of cake: Several raiders will fire at you from a distance, and there are melee monsters we didn't dare get close to. Much time is spent on a huge world map, which is comparable to Oblivion's in that is the "hub" for visiting special locations like towns or the aforementioned "dungeons". In this world map, you'll have encounters with opponents, animals, traders and the like. Not every fighter you meet is hostile, and sometimes it's a good idea to let two baddies fight it out and pick at the survivor. After a couple of found locations, the world map will allow you to instant-travel to formerly visited places, which is a good idea (and was also in Oblivion).


You'll meet NPCs like Jericho who will talk to you and sometimes trade with you or even follow you as a mercenary.

While the minutes melted away like ice cream does on a hot Los Angeles afternoon, we had a look at the PIP-boy which looks and feels exactly as the old Fallout games, including the funny images and the cynical descriptions. Switching weapons or healing or looking at the region map can be done very quickly, even with the Xbox controller. But due to the lack of time, we couldn't use most of our traits, and we had only two conversations in the game. So without visiting a town and without getting more than one real mission, our test-play probably felt much more action focused than the finished game will. Still, we had the impression that even the finished Fallout 3 will have "ACTION" written in capital letters and "RPG" in rather small letters over it. Again, we could be wrong.


Look closely: This animal is not a horse or donkey, but the Fallout version of a cow, a Brahmin.

If you think we didn't enjoy our test session with the game, you'd be wrong: The atmosphere is overwhelming, the graphics are crisp and let you see very, very far. Of course, the presentation in 3D is vastly different from the old isometric pixel graphics -- and although there's a 3rd person perspective, it only means looking over your character's shoulder like in Gears of War (you can see the 3rd person perspective in the first screenshot of this preview). So you'll never have a bird eye's view, and there's no free camera, either. The controls felt intuitive, and of course we wanted to go on and explore this world, kill baddies and improve our weaponry and stats. Bethesda has put a lot of ideas and details into Fallout 3, and we've only seen like 1 percent of the game world. The post-apocalyptic scenario is very well done, we really got the impression of walking among the ruins of what was once a big city. At the end, the Bethesda folks had to drag us away from the monitor, and afterwards we lingered in the booth for some more minutes to watch over the shoulders of the next journalists getting their treat of the game.


The city of Paradise shows the trademark rubble and ruins of Fallout.

So from this experience, from our talking to Pete Hines and from everything else we've learned so far about Fallout 3, we'd say that if you look for a return to the world of Fallout, or if you'd like to play an Action-RPG not closely resembling, but still similar to Oblivion (with another setting, of course), Fallout 3 is one of the games to watch for you this Fall. We think the wit, the cynicism, the fun will be there, again. But Bethesda will have to tweak the V.A.T.S. system to make it less powerful, or its "reload time" longer -- otherwise, experienced gamers will feel like cheating most of the time.

If, on the other hand, you played Interplay's predecessor RPGs mainly because you liked the turn-based, tactical fighting, you'll definitely be disappointed. Because there's a lot of fighting, but much less tactics than in various tactical shooters...

Here's a link to a colleague's preview of the game, he had five hours with it and played a different version, it seems. Go to computerandvideogames.com


Fire away! Once you have a Brotherhood of Steel armor and the minigun, many opponents will no longer be a threat.

Player (not verified)
0 EXP -
July 22, 2008 - 22:16 #

"Second, regardless of what body part you hit in V.A.T.S. mode, the opponent will die"

WTF - What were they thinking! I looked really forward to the game, but i'm growing sceptical since what i've seen in the E3 Vids. I don't think it has to be exactly like Fallout 1 or 2, no i'm not one of those. If I want Fallout 1 or 2, I still can play Fallout 1 or 2.
BUT! - When I saw the Video of the E3 the Term "Oblivion with Guns" came across my mind more than one time. I loved Oblivion but Fallout should deliver a very diffrent feeling. And the all Bodyparts Kill VATS is plain stupid ... I mean there are options to choose diffrent Bodyparts with diffrent Hit chances ... but if you hit they always die??? WHAT IS THE POINT OF HAVING THE OPTION TOO CHOOSE DIFFRENT BODYPARTS THEN!? WHAT WERE THEY THINKING! I CANT BELIVE IT! NOBODY COULD BE THAT STUPID ...

Starkiller
1157 EXP -
July 30, 2008 - 23:04 #

I'm pretty sure this will be changes in the final version, it would render the vats-system utterly useless otherwise.

Jörg
3220 EXP -
July 22, 2008 - 22:19 #

I couldn't believe that myself, but this happened several times while playing. Maybe I was just dealing out too much damage by hitting a leg or an arm, so the opponents died because of zero hitpoints -- but I honestly think not. The only difference the different body parts seem to make right now is that aiming for the head costs more APs than aiming at another part. I also hope very much that only headshots will instantly kill opponents in the finished game!

bolle
1268 EXP -
July 22, 2008 - 22:40 #

maybe this was just a presentation thing, "hey, we have really violent violent things in this game, you can really be violent violent"

It would be exaggerated and unrealistic to get a kill everytime you hit one of the extremities - it didn't kill a lot of people in wars...

Jörg
3220 EXP -
July 22, 2008 - 22:51 #

And risk alienating the world's game journalists only months before the release? I don't think so. Maybe Bethesda thinks they have to dumb down the game for a younger audience. Anyway, I'd bet on the V.A.T.S. being a little different in the finished game.

Player (not verified)
0 EXP -
July 23, 2008 - 14:34 #

Were there any god modes on or the bloody mess perk like in the PressConference Presentation? Were the charakter stats normal, did u create the charakter yourself or did you began with an level 8 charakter or something?
There has to be a better explanation to that, I just can't belive that they would be that stupid ... can't be!
If i shoot them in the leg it should slow them down so that it buys me time to finish them of (like if you stumble across the path of a deathclaw).

bolle
1268 EXP -
July 22, 2008 - 22:43 #

Somehow Bethesda never hits the nail and still gets a l o t of sales. Morrowind was anticipated by everyone, but turned out to be too quiet and static for "non hardcore rpg gamers". Oblivion was hyped like a blizzard game, but it was too action-orientated for RPG-Fans.
And now, everyone is fussing about Fallout 3 already. Maybe it will be perfect? :)

Starkiller
1157 EXP -
July 30, 2008 - 23:07 #

I think you are to harsh with your criticism, Morrorwind was a very great game and rpg-gamers loved it, I personally even think that it was better then Oblivion.

A "fanboy" (not verified)
0 EXP -
July 22, 2008 - 23:03 #

If you're right about VATS and the instant kills, and if they don't change that until release day, I will not buy this game. Period.

Drugh
7 EXP -
July 23, 2008 - 06:17 #

I am a fan of the series. If the graphics is as good as shown above and the story/missions are fine - must buy. I don't care if the combat is too easy or not, that is not my main interest in the game. As I am short on time, I'd even like to use the "one shot" approach, I don't want to try hard opponents time after time. In Bioshock I played the fights on "Easy" and had lots of fun.

DerBonk
2 EXP -
July 23, 2008 - 06:41 #

I already know this game is not for me. Everytime I read a Preview or watch a video of Fallout 3, I get angry. Maybe it's just because the carrot "Van Buren" (the Interplay Fallout 3 project, that got canned) is still dangling in front of my nose, or maybe it's becaus I didn't like Oblivion at all.

My love for Fallout stems from the turn-based combat and the deep story/world. Unfortunately, Bethesda is not doing turn-based combat and changed a lot in the world. I will probably play the game, as I like action oriented games and a post-apocalyptic setting, but for me, this is not a Fallout game.

Toast (not verified)
0 EXP -
July 23, 2008 - 10:03 #

Dumbed down console presentation, confirmed to have been supported by the edited character, which was already confirmed by Tattletale Toddster, can't really represent a game, I'd say.
http://www.nma-fallout.com/forum/viewtopic.php?t=43488&sid=b546d65109bd9...
So, no wonder everyone dies at one VATS shot, if it is the same character as in the presentation the Toddster showed, essentially, if the 30 minutes the journalists had with the game where the same part...
Just to remind everyone, there is a five hour preview out there, especially good news for PC gamers. ;)

http://www.computerandvideogames.com/article.php?id=193691

Jörg
3220 EXP -
July 23, 2008 - 13:22 #

Hi Toast, thanks for the link. If the instant kills were just a presentation thing, my biggest concern about V.A.T.S. would be removed. Still, two other concerns would still stand: The fast replenishing of the AP, and the queuing of shots, because two shots at 55% percent have a very good chance of hitting the target. Let's hope that this, also, was "dumbing down". When I interviewed Pete Hines after my test play session, though, I asked him about the V.A.T.S. system feeling too easy, and he didn't mention any "dumbing down", but said that they are still tweaking it.

Player (not verified)
0 EXP -
July 23, 2008 - 14:50 #

Were it like you hit vats shoot and the point were back instantly when you hit vats a second after or did it take some seconds more?
The queuing of shoots would be okay to me as long it goes along with your player stats, you see if you are fast and have good perception.
The regeneration of the points should go along with the charakterstats too ...

Maybe they wanted to create the same combat timing like in fallout 1 + 2, where one round were made of one or two shoots and some steps of your charakter, so it wouldn't last more than 5 seconds in real time.
Of course this wouldn't be good if the shoots taken in vats are that strong as you experienced it.

By the way, I'm/was looking forward to the 360 Version and i would like to say that i don't really want or need a game for dummys and i don't really get the agenda of dumbing down things.
Okay maybe there are more kid there playing, but it's not a kids game
nor are kids more stupid than the average gamer (at last that's waht i think).

Jörg
3220 EXP -
July 23, 2008 - 17:16 #

No, the AP needed some time to grow back, but it was not a long time.

I agree with you on the kids/average gamer thing.

I am still worried: Why would Bethesda do this "dumbing down" or "beefing up" -- don't they think that many journalists (and in consequence, players) will worry about these things? Well, I have met some console colleagues during a Halo Wars presentation who obviously never had seen a RTS in their life, but Action RPGs are not a new genre to Xbox 360. Also, last time I looked, console core gamers were core gamers.

Player (not verified)
0 EXP -
July 23, 2008 - 23:25 #

Maybe they want to make it easy for people who are new to gaming, but i would doubt that bcause with a titel like fallout they shouldn't consider much about such people as they will choose other games anyway. And still, i don't think that they are incapable to work a little into a title, i mean they aren't plain stuip either.
The whole agenda of dumbing down is somehow a mysterious phenomen.
Jörg you really should ask some questions in that direction if you talk to a developer in the near future. I really want to know what they have in mind about such things ...

Toast
2 EXP -
July 23, 2008 - 15:16 #

Well, according to some info on the Bethsoft boards, the characters have been tweaked this way and some of the community representatives themselves mentioned that only info from the people at Beth who take part in game design process should be taken literally, because PR&M are told to only deliver answers to questions they are prepared for and in a way they could prepare. But don't quote me on that... ;)
Anyway, the high damage output of the character in the presentation was edited and cheated, I don't think we'll be able to kill a raider with the normal starting gun and at the starting skill of maybe ~70 percent in big guns.
And the AP thing... In the previous games, one round, normally ten AP used, consisted of firing two times, firing one time and running or conserving this for armor, or healing yourself or an ally. I don't think a too slow supply of AP would help maintain this way of fighting, transferred to a first/third person RPG. Also, AP regenerate very slow (at least the last time before I heard about the current state of VATS ) rate if you fire in real time...Maybe that is what they were tweaking and didn't bother with for a presentation to mainly the Xbox crowd.
Alas, one correction: Successful head shots in the previous game were never an instant kill, just a guarantee for a short stun, a constant stun aka blindness (as the log would state, "... is struck with severe blindness. As if there's any other kind."), or the mentioned Scanners-like head explosion, at least guaranteed with Bloody Mess.

Jörg
3220 EXP -
July 23, 2008 - 17:06 #

@Toast, I really hope that you're right, but Bethesda did one stupid thing in Oblivion: the leveling system where you were forced to NOT use your primary skills -- or rather, to pick primary skills which were not suited for the character you wanted to play -- lest you leveled too quickly and got not enough boni to your attributes, making mid and endgame extremely difficult. I would really like to play Fallout 3 not only for the sake of the old parts, but for its own sake.

Re the headshots: You're right, I was thinking about the exploding heads, which definitely were instant kills :-) I'm correcting it in the preview.

Player (not verified)
0 EXP -
July 23, 2008 - 23:34 #

yeah that was one stupid thing too. i wonder how they manage to do things like that in a final game, don't they have some beta testers or are they just testing it themselfes? Like: "Oh i made it - its so great, no flaws anywhere" lol

Toast
2 EXP -
July 24, 2008 - 14:33 #

Yes, that was probably the most stupid thing to do to a roleplaying game. And combined with the levelling enemies... It's about getting stronger and being more successful, not about the enemies being ridiculously overpowered. Bandits in demonic armor are neither fair nor realistic.

At least, this time they seem to be right in the way they adjust levels. Only near the main story path, and only in small, limited levels, so you don't get killed by LVL20 raiders in Enclave Power Armor.
The character and skill system seems to be very close to the original SPECIAL system with some small changes, same stats, points instead of percentages for skills, traits rolled into perks which are chosen every level instead of every other one (which I agree is more rewarding ^^), and the bigger numbers for AP and HP, easier readable.
Well, I hope we'll see more about the character system, quests and dialogue before October...

Alandur (not verified)
0 EXP -
July 23, 2008 - 21:23 #

Drakensang, Storm of Zehir and Dragon Age. More fun than Fallout 3 I bet. For true roleplayers valuing party based combat and tactical choices over combat anyway. :)
But let´s see how the final retail version of Fallout 3 delivers. If Bethesda releases a construction set for Fallout 3, the skilled and faithful community members will enhance the game wherervrt they can. Worked well enough for Morrowind and Oblivion.

Player (not verified)
0 EXP -
July 23, 2008 - 23:28 #

... but still fallout is the only one with postapocaliytic wastelands ... and that setting is more intresting to me than the 289th fantasy rpg, even if some of them are fantastic gameplaywise. No doubt about that.

Buzz (not verified)
0 EXP -
July 28, 2008 - 00:44 #

Did you check the difficulty setting in the options menu? If they made it like Oblivion, it could've been so easy to kill enemies with VATS because the difficulty was at the easiest.

Jörg
3220 EXP -
July 28, 2008 - 13:00 #

Yes, I was playing on "Normal" (there was no slider like in Oblivion, as far as I recall). But there have been hints (see the comments) that the E3 version was a tuned version where combat through VATS was extra easy. Also see the preview article linked at the end of this article. For now, I cannot say something else because I can only write about what I have seen, not about what would be sensible -- but I really hope that the VATS will function differently than described in the finished game.

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